// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

import {GlobalObject} from "../game/GameVar";

const {ccclass, property} = cc._decorator;

@ccclass
export default class TipsUtils extends cc.Component {

  @property(cc.Label)
  private label: cc.Label = null;

  @property(cc.Node)
  private bg: cc.Node = null;

  onLoad() {
    GlobalObject.tips = this;
    cc.game.addPersistRootNode(this.node)
    this.node.active = false;

    this.bg.on(cc.Node.EventType.TOUCH_START, () => {
      this.node.active = false;
    })
  }

  show(text: string) {
    this.label.string = text;
    this.node.active = true;
  }

}
